RULES SNAPSHOT — PHYSICAL + DIGITAL
• Bank begins with 250 coins before setup. Starting coins come out of the Bank; MAIL BOX is separate.
• Bank receives BANDO, Insurance, Prepaid Legal, and 1-coin WEALTHY re-entry payments.
• MAIL BOX receives roll fees, JAIL bond, COURT HOUSE payments, board Expenses, and non-purchase penalties.
• Start with 4 coins.
• Roll for order before gameplay; highest total goes first. Ties reroll.
• Normal roll costs 1 coin to the MAIL BOX. Doubles = free roll.
• Three consecutive doubles = HIPPOPOTAMUS: 5 additional free turns.
• TRAP HOUSE pays 3 coins when reached or passed during normal forward movement.
• JAIL bond reduces 3 → 2 → 1 → free as missed rolls are served.
• COURT HOUSE: miss next roll, pay 1 coin, or use Prepaid Legal.
• Open Market: sellers set resale prices for protection cards; buyers may accept or decline. Emergency Market opens before eligible BANDO debt or GO TO JAIL settlement.
• Insurance / Prepaid Legal cost 1 coin each. Players may hold multiple cards, but may purchase only ONE card from the Bank each time they land on the matching qualifying square.
• BANDO purchase = 2 coins. Investment max = +5.
• WEALTHY requires exact landing. Overshoot stays in place.
• First WEALTHY player may wait or pay 1 coin to re-enter at HOOD RICH and keep assets.
• A player waiting at WEALTHY gets another 1-coin re-entry decision at the start of every new round.
• SETTLE UP begins after WEALTHY is reached twice total.